Week 5
Knight Adventura » Devlog
Progress :
- Improve Enemy Patrol AI (Can Wait For A Few Seconds Before Change Direction And Will Attack Player While In Sight)
- Main Menu Background Scale According With The Camera
- Create An Enemy Health Bar (Have 3 Color --> Green (>50%), Yellow (>25%), Red (<= 25%))
- Create Manual Restore Fireball Mechanic
- Create Range Enemy AI (Can Shoot Fireball On A Certain Distance)
- Create A Mode Change Mechanic (Sword Or Fireballs)
- Add Invulnerability After Get Hurt For A Few Seconds On Player (Have Flashing Red In Character As Invulnerability Indicator)
- Add Invulnerability After Respawn For A Few Seconds On Player (Have Flashing Light Yellow In Character As Invulnerability Indicator)
- Add Flashing Red Effect On Enemy When It Get Hurt
- Add A Collision Mechanic (If The Player Collide With Enemy , The Player Get Hurt)
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Knight Adventura
A 2D Platformer game
Status | Released |
Authors | Nicholas Tandinata, Xenoids, VitoSS10 |
Genre | Platformer, Adventure |
Tags | 2D, Action-Adventure, Casual, Exploration, Puzzle-Platformer, Singleplayer, Unity |
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